finalRender R3 (Standard Edition)
finalRender R3 is a highly advanced rendering and ray-tracing system with ultra fast global illumination.

Find below the some of the features supported by finalRender R3
- MSP engine enhanced & more robust and memory efficient
- Enhanced and finetuned AQMC GI engine
- Flicker Free Character Animation mode rendering with AQMC
- Camera Fly GI mode with AQMC
- Hyper-GI Rendering Technology for Clean and Fast GI Results
- finalRender Image GI engine
- Optimized QMC GI engine
- 64-Bit Supported
- Advanced Light map calculations for clean and smooth GI
- The most robust Render Ellements on the market
- Render elements include and Exclude
- User friendly UI and slider technology.
- Powerful Distributed Rendering technolagey
- Advanced adaptive Anti-Aliasing for crisp fast and clean rendering
- SIAT technology for fast Blurry rendering and Area Shadows with GI
- Advanced Micro Triangle Displacement (MTD)
- MDT Modifer
- GI Detail Detection for crisp detailed GI
- Physical Sky
- True Physical Camera Model
- Physical Sky map in Viewport
- Advanced State of the Art Cartoon and Illustration Rendering with finalToon
- Huge amount of sample scenes
- 7+ hours of Video Training avalible
- First ever "Living Manual" with daily online updates and diagrams, tips and tricks, and clear explanation graphics
- Over 150 Presets for materials and rendering settings
- Fast and accurate Absorption
- Volume and Dispersion Caustics
- Biggest set of finalRender specific shaders for more power and ease of use
- Blazing fast Sub Surface Scattering
- fR-Carpaint
- fR-Wax
- fR-Skin
- fR-Light material
- fR-Dirt
- fR-Architectural
- Tight integration with major 3d party developers
- Advanced FumeFX integration
- Latest Intel HT Optimized Hyper Threading Code
- Independent Rendering System with full control of Scene Database
- AI based "On Demand" Loading/Unloading of Geometry
- Intelligent and Automatic Raytracing Acceleration through AI-3D Space Segmentation
- Automatic Object Sub-Div. based on the new AI-Scene Filter and Analyzing Tools
- Fast Raytraced Shadows
- True Caustic Light Rendering with extended Energy Control
- Fast Area Shadows
- Optimized GI code with Advanced Caching Technology
- True 3D UltraBlur Algorithm for fast Blurry Renderings
- Highly Optimized true 3D Motion Blur
- Photoreal Area Light types
- Realtime Volume Light Rendering
- True Geometry Based Direct Light Sources
- True Geometry Based Indirect Light Sources
- A full set of Advanced Camera Types (Fisheye, Panorama ...)
- AI-Image Analysis code for Ultimate Rendering Speed and Image Quality
- Supports true Micro-Triangle Displacement
- Physical Correct DOF Raytracing
- Wavelength based Dispersion Rendering Model
- World Exclusive: First Renderer with fully Licensed "Zauner Shader" Technology!
- Energy Based "Light Particle" Rendering System
Misc Product Info
Autodesk 3ds Max 2011; Autodesk 3ds Max 2010; Autodesk 3ds Max 2009; Autodesk 3ds Max Design 2011; Autodesk 3ds Max Design 2010; Autodesk 3ds Max Design 2009
Cebas
Delivery Information
This product ships as a digital download from Cebas. Please allow up to 24 hours to receive your download links.
finalRender Product Sheet (finalRender_R3.pdf, 3.34 MB) [Download]


