finalRender R3 (Studio Edition)
finalRender R3 SE is a highly advanced rendering and ray-tracing system with ultra fast global illumination.

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finalRender R3 and finalRender R3 SE Comparison Table
| Studio Edition | Standard | |
|---|---|---|
| Render core | ![]() |
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| Linear Workflow | ![]() |
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| Render Elements AA control | ![]() |
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| finalToon | ![]() |
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| PyroCluster | ![]() |
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| New object types | ||
| fR-Scatter | ![]() |
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| fR-Ocean | ![]() |
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| Area Lights | ||
| Cylinder Light | ![]() |
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| Dome Light | ![]() |
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| Object Light | ![]() |
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| Particle Light | ![]() |
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| Rectangular Light | ![]() |
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| Materials | ||
| fR-Advanced | ![]() |
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| fR-Architectural | ![]() |
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| fR-CarPaint | ![]() |
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| fR-Dirt | ![]() |
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| fR-Fillet | ![]() |
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| fR-Glass | ![]() |
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| fR-Light | ![]() |
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| fR-Matte/Shadow | ![]() |
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| Matte/Shadow Self Shadows | ![]() |
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| No Shadows from other Mattes | ![]() |
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| fR-Metal | ![]() |
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| fR-Ocean | ![]() |
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| fR-Override | ![]() |
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| fR-RE Wrapper | ![]() |
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| fR-Skin | ![]() |
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| fR-Volume Solid | ![]() |
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| fR-CD | ![]() |
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| fR-DistantFur | ![]() |
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| fR-Electron | ![]() |
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| fR-Elevation | ![]() |
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| fR-Fast Skin | ![]() |
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| fR-Ghost | ![]() |
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| fR-Layer | ![]() |
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| fR-ThinFilm | ![]() |
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| fR-Velvet | ![]() |
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| fR-Volumetric | ![]() |
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| fR-Wax | ![]() |
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| fR-Wet | ![]() |
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| fR-Wire | ![]() |
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| fR-X-Ray | ![]() |
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| Texture Maps | ||
| Bitmap HDR | ![]() |
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| fR-3D Gradient | ![]() |
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| fR-Ambient Occlusion | ![]() |
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| fR-Color-Correct | ![]() |
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| fR-Curvature | ![]() |
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| fR-DirtTex | ![]() |
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| fR-Layer Map | ![]() |
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| fR-Mesh Distance | ![]() |
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| fR-Multi/Sub Map | ![]() |
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| fR-PhysicalSky | ![]() |
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| fR-Raytrace | ![]() |
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| fR-Tension | ![]() |
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| Render Elements | ||
| fR Alpha | ![]() |
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| fR Ambient | ![]() |
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| fR Ambient Occlusion | ![]() |
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| fR Caustics | ![]() |
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| fR Complete | ![]() |
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| fR Diffuse | ![]() |
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| fR Dirt | ![]() |
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| fR Global Illumination | ![]() |
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| fR Lighting | ![]() |
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| fR Material | ![]() |
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| fR Normal | ![]() |
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| fR Object-Material ID (Matte Options) | ![]() |
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| fR Reflection | ![]() |
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| fR Refraction | ![]() |
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| fR Self Illumination | ![]() |
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| fR Shadows | ![]() |
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| fR Speculars | ![]() |
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| fR Sub Surface Scattering | ![]() |
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| fR Velocity | ![]() |
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| fR Z-Depth | ![]() |
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| Object Properties:Matte/Shadow | ||
| Matte/Shadow Self Shadows | ![]() |
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| No Shadows from other Mattes | ![]() |
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| Main Raytracer Dialog:Motion Blur | ||
| TM Sampling | ![]() |
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| Main finalRender Dialog | ||
| Render Element Passes | ![]() |
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Misc Product Info
Autodesk 3ds Max 2011; Autodesk 3ds Max 2010; Autodesk 3ds Max 2009; Autodesk 3ds Max Design 2011; Autodesk 3ds Max Design 2010; Autodesk 3ds Max Design 2009
Cebas
Delivery Information
This product ships as a digital download from Cebas. Please allow up to 24 hours to receive your download links.




