RenderLights (Standalone License)
RenderLights - The Most Advanced Virtual Reality Software
RenderLights is the most advanced virtual reality software, supporting real time global illumination and many other sophisticated rendering features with fluent workflow:
RenderLights is superior to most competing solutions, because it has:
• An easy-to-use user interface
• Highly automated workflow saving a lot of work, effort and pure money.
• Advanced global illumination and sophisticated lighting effects
• No need of expensive 3D modeling kits, just the CAD program of your choice
RenderLights supports e.g. the following features:
• Real time global illumination
• Real time environments
• Real time shadows
• Multiple light sources
• Real time reflection maps
A major part of the visual credibility of the best virtual reality scenes stems from realistic and accurate lighting. RenderLights has one of the most advanced lighting engines among all virtual reality software solutions. Our goal is no less than to build the most realistic looking real time solution on the market.
Real Time Global Illumination
Global illumination simulates the way light bounces from surfaces creating soft shadows and a softer and more realistic looking shadows. What makes the RenderLights rendering engine unique is the algorithm, that calculates a high quality, real time global illumination. This allows the user to adjust lighting conditions and seeing the result in real time.
Real time environments
You can change the sky of you scene and other environmental properties in no time in RenderLights. The sky and the environment affect the lighting and have a significant impact on the atmosphere of the scene. RenderLights has a comprehensive set of skies included and new skies can freely be imported using conventional cube maps.
Real time shadows
RenderLights supports casting fully dynamic real time shadows on all objects of the scene. Shadows will automatically move and adjust according to the changes in lighting -- just like in real life. All changes will be visible in real time.
Multiple Light Sources
RenderLights itself sets no limitations on the number of lights in a scene. This makes it possible to create even more realistic and atmospheric real time models. The multiple light sources are especially useful in interior scenes, where the real situation and plans can be followed.
Real Time Reflections
RenderLights supports real time reflection maps. Real time reflections maps enable rendering of more realistic looking reflective surfaces such as glass. The reflection is created by calculating a reflection map in real time.
Real Time Water Simulation
You can add water to your scene very easily in RenderLights. The water automatically reflects the environment and the objects of the scene. The color of the water can also be changed according to the natural water color in the region in question -- whether it was the bright turquoise of the Caribbean or dark deep blue of the North Atlantic.
Tone Mapping and Automatic Light Adjustment
The human eye automatically adjusts to the changes in the intensity of light in the environment. Automatic light adjustment does exactly the same, making the RenderLights scenes even more appealing. Tone mapping makes it possible to render high dynamic range lighting even though the conventional screens only support a very limited dynamic range.
Advanced Sun Light
RenderLights is equipped with a sophisticated sunlight system with the following features:
• Sun geolocation system
• Sun lens flare
• bloom effect
Import 50 Different 3D File Formats
You can import up to 50 different 3D file formats with just one click. RenderLights also supports Google 3DWarehouse, where you can download thousands of free 3D models -- fast and easily.
External Reference to Files
In addition to importing files from multiple sources, RenderLights supports file x-ref, i.e. external file references. With x-refs, you can attach multiple models into one, keep your work more organized and modify the different models separately. And it is just as easy is opening a model.
Materials can be edited easily in RenderLights. The material editor allows changing all of the relevant material parameters. RenderLights supports e.g. the following features:
• Diffuse map
64 bit and 32 bit support
RenderLights is specifically designed and developed to work smoothly both with a 32 bit and with a 64 bit systems. Full 64 bit support enables a faster experience with higher quality.
Cutting Planes and 2D Exporter
Cutting planes can be used to cut any 3D objects to see inside them or to generate a cross-section. Both vertical and horizontal cross-sections (e.g. floorplan) are supported. They can also be saved into a 2D image file easily.
Any 3D pictures or videos can be projected from a light source. This projected light affects the environment like any other light source in the scene. Color bleeding and global illumination enable the user to construct e.g. a realistic looking movie theaters or conference hall.
RenderLights supports video texture mapping making it possible to render such objects as televisions. Using emissive video textures makes the screens look even more realistic.
Publish your scenes
You can easily publish your scenes as a stand-alone exe-file using the pack-and-share -feature. The exe can then be sent to e.g. to a client and viewed on any computer fulfilling the system requirements.
With emissive materials you can create materials that emit light. Such elements are crucial when creating a realistic looking lighting.
Misc Product Info
- realtime global illumination / realtime radiosity / realtime raytracing
- real time penumbra shadows, soft shadows
- real time color bleeding
- dynamic lights
- dynamic objects
- dynamic skybox
- multithreaded, all cores/CPUs and GPU work at once
- everything computed in HDR
- custom scale on inputs/outputs (HDR/sRGB/other)
- scene size not limited
Light source formats (inputs)
- spot/point/directional lights
- area lights
- skybox (LDR, HDR textures)
- emissive materials (LDR, HDR textures)
Lighting computed (outputs)
- directional lightmap for radiosity normal mapping/RNM
- ambient map
- ambient occlusion map, global ambient occlusion
- diffuse environment map
- specular environment map
- bent normal map
- vertex buffer with lighting, ambient occlusion or bent normals
- illumination of triangle or vertex
- illumination at ray scene intersection
- any combination of direct/indirect/global illumination
- integrates with external renderers
- includes OpenGL 2.0 shader based renderer
- Gamebryo 3.1.1
- Gamebryo 2.6 ( *.gsa )
- Unreal Engine 3
- Lightsprint ( *.rr3 )
- Collada ( *.dae )
- Biovision BVH ( *.bvh )
- 3D Studio Max 3DS ( *.3ds )
- 3D Studio Max ASE ( *.ase )
- Wavefront Object ( *.obj )
- Stanford Polygon Library ( *.ply )
- AutoCAD DXF ( *.dxf )
- Neutral File Format ( *.nff )
- Sense8 WorldToolkit ( *.nff )
- LightWave Model ( *.lwo )
- MODO model ( *.lxo )
- Valve Model ( *.smd,*.vta )
- Quake I ( *.mdl )
- Quake II ( *.md2 )
- Quake III ( *.md3, *.bsp )
- RtCW ( *.mdc )
- Doom 3 ( *.md5mesh )
- DirectX X ( *.x )
- Quick3D ( *.q3o;*q3s )
- Raw Triangles ( *.raw )
- AC3D ( *.ac )
- Stereolithography ( *.stl )
- Autodesk DXF ( *.dxf )
- Irrlicht Mesh ( *.irrmesh;*.xml )
- Irrlicht Scene ( *.irr;*.xml )
- Object File Format ( *.off )
- Terragen Terrain ( *.ter )
- 3D GameStudio Model ( *.mdl )
- 3D GameStudio Terrain ( *.hmp )
- Ogre ( *.mesh.xml;*.material )
- Material and Geometry Format ( *.mgf )
JPG, PNG, HDR, EXR, DDS, JPEG-2000, TGA, BMP, TIF, GIF, PCX,
PSD, JNG, XPM, IFF, MNG, PBM, PGM, PPM, CUT, SGI, KOALA, PhotoCD…
- cube textures
- 96bit float textures
- MPG, MPEG
- any other format with codec installed (MOV, MKV etc)
- supports all types of materials
- diffuse maps, specular maps
- transparency maps, emissive maps
- water with waves and reflection…
- imports your unwrap
- automatically builds new unwrap
- supports realtime illumination
- supports precomputed illumination
- supports mix of realtime and precomputed illumination