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V-Ray for Rhino 1.5 Academic

Price (USD): $250.00

25000 points
500 points

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This product is only available to Students and Faculty members. Please note that this product cannot be used for commercial purposes.

V-Ray 1.5 for Rhino offers visualization professionals a state-of-the-art solution that generates high-quality images of unparalleled realism. The plug-in works with Robert McNeel & Associates’ Rhinoceros, which is one of the most popular Windows-based NURBS modeling tools available today.

Rhino users in all fields - from engineering and product design to 3D animation - depend on V-Ray as a quick, easy and cost efficient way to render their most cutting-edge images.


V-Ray for Rhino Features

 

RENDERING CORE

Efficient Multicore Ray-Tracing Engine - V-Ray has been specifically optimized for ray tracing, allowing users to create complex shading, area shadows, camera effects and GI with unprecedented speed and accuracy.

 

Rhino Integration - V-Ray 1.5 for Rhino supports the 32-bit version of Rhino 4.0 and the 32 and 64-bit versions of Rhino 5.0.

 

Interactive Rendering - V-Ray RT is a revolutionary rendering engine providing instant feedback and streamlining scene setup. Because V-Ray RT is built upon the same robust core as V-Ray, it is seamless to transition between V-Ray RT and production rendering. Randomize Sampler improves anti-aliasing of nearly horizontal or vertical lines.

GEOMETRY

VRayProxy - VRayProxy is an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAM resources.

Displacement - Control displacement on a per-material basis and generate detailed geometry at render time with maximum memory efficiency.

MATERIALS & SHADING

Physically-based Materials - Create materials based on physical properties using V-Ray's versatile shaders.

Material Preview - Preview materials accurately and efficiently. Once a preview is generated, it is cached for later use.

VRayDirt - Simulate shading around corners and crevices of objects based on a radial distance. VRayDirt can be used to produce a variety of effects, including ambient occlusion renderings.

Interpolation (Reflections and Refractions) - Accelerate rendering by approximating and caching the effects of glossy reflections and refractions.

Dispersion - Trace and refract light based on its wavelength.

 

Alpha Transparency - Create materials with alpha transparency.

 

Procedural Textures - Utilize procedurally generated texture maps:

• Falloff Granite • Dirt • Marble
• Rock • Smoke Invert • Leather
• Snow • SpeckleSplat • Stucco
• Water • Wood  

 

Color Space - Manage the input gamma of textures using Linear, Gamma Corrected, or sRGB options.

 

LIGHTS & ILLUMINATION

Dome Light - Create simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision.

IES Light - Use photometric data to provide accurate light definition.

Sphere Light - Create spherically shaped area lights.

SUN & SKY

RDK Sun - The VRaySun/ Sky system is compatible with the RDK Sun.

Sky Options - Control sky properties independently from the sun.

Sky Models - Specify sky appearance using Preetham et al, CIE Clear, or CIE Overcast models.

 

GLOBAL ILLUMINATION

Optimized Global Illumination Solutions - V-Ray provides several optimized solutions for creating Global Illumination, giving artists the complete control and flexibility they need.

Ambient Occlusion - Generate shading based on an object’s proximity, and enhance GI details without significantly increasing render time.

Retrace Threshold - Reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature - Use light cache for glossy rays.

CAMERAS & OPTICS

Physical Camera - Render any standard camera using physical camera properties, including Depth of Field and Motion Blur effects.

Lens Effects (Glare / Bloom) - Simulate the natural lens effects that occur when photographing highlights.

RENDERING OUTPUT

DR Spawner - Launch Distributed Rendering hosts without opening Rhino.

Color Mapping - Clamp Level defines the peak level for clamping bright colors. Adaptation Only uses color-mapping controls for calculations without applying to the final result. Linear Workflow applies inverse gamma correction to all materials, simplifying setup time for Linear Workflow.

V-Ray Frame Buffer (VFB) - Region Render specifies a portion of the scene to render. History saves render to the VFB cache, simplifying render comparison. Compare loads two renders directly in the VFB with A/B comparison controls. Material ID supports rendering Material ID channels for post processing.

Rhino RDK Support - V-Ray 1.5 for Rhino supports the Rhino Document Sun, Edge Softening, Shutlining, and Displacement.